For the first time since it launched in July 2016, "Pokémon Go" is making some big â" though temporary â" changes that actually cut down on the amount of walking that players have to do in the quest to catch 'em all.
It's part of developer Niantic's response to the ongoing spread of COVID-19, the coronavirus disease. With health authorities around the world recommending practices like social distancing and self-quarantining as key to stemming the spread of the virus, it's easy to see why Niantic might want to encourage "Pokémon Go" players to stay home.
A blog post lays out the specifics:
The blog post says these changes are "effective starting now until further notice."
It's no surprise that Niantic would take this step: "Pokémon Go" players often find themselves in parks, museums, and shopping malls in search of rare monsters and useful items. That's especially true of the monthly Community Day events, where players team up to hunt that month's featured Pokémon and fight in 20-player raid battles against powerful bosses. Those kinds of behaviors aren't necessarily compatible with controlling the spread of coronavirus.
Niantic also previously postponed a big "Safari Zone" event slated to be held in St. Louis later in March.
Still, Niantic has long said that "Pokémon Go" is first and foremost a game meant to encourage people to get out, get exercise, and explore their neighborhoods.
Even a recently-added battle league mode, which lets Pokémon trainers battle each other and boost their rank for rewards, requires players to walk 3 kilometers for the right to battle five times. In that light, it's notable that "Pokémon Go" would get changes designed to help people stuck in place, however temporary they might prove to be.
And while "Pokémon Go" may not be the phenomenon it once was, it still has a dedicated fan base: A recent analyst estimate pegged the game at generating $900 million in revenue from in-game purchases alone in 2019.
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